Stop dealing with limiting tools and complicated software.
Create detailed multilayer 360 experiences efficiently—no compromise.
ELEVATING ART TO A HIGHER DIMENSION
We put the power back into the hands of the artist to make authenticity and craft the sole drivers of creativity.
Supports Major Image Formats
Easily Create Vectors & Rasters
Drawn2 is the first fully naturalistic 360 drawing tool. Other methods require compromise, advanced learning, and slow the creative process, while Drawn2 meets the needs for a 2D media creation tool.
Hand Draw 360/VR Animations
Drawn2 provides the same experience you'd have on a tablet or paper. It's the only adequate solution for creating true 2D media in 360°. Other tools such as Tiltbrush, Masterpiece, and Medium are actually 3D sculpting tools.
Create Dynamic 360/VR in Minutes
Drawn2 is flexible, precise, compatible, & fast. It's the most versatile 360 toolkit available & the only complete 360/virtual reality solution. No need for 3D layers or reliance on 3D architectures. Navigate 360° of space with precision. Take total control of your own unique style and look (unlike 3D software). Create intricate “2D style” 360 assets for retro indie video games. Save 2D & VR versions simultaneously (even store a 3rd version). Convert 360 projects to other formats like equimap to cube-map. Packed with robust features such as a tutorial mode to customize 360 creation curriculum (tutorial mode demo) & a storyboard mode to map out your vision for teams to follow (storyboard mode demo).
2D to 360° — No Problem
Drawn2 makes dynamic, multilayered 360 design and illustration accessible for the first time. Other programs give you different ways to create 3D objects. However, Drawn2 lets you create actual 2D objects in 360°, which from a stylistic point of view is 100% authentically 2D. No more being pigeonholed into 3D workflows or forced to use 3D layers or postcards. Now, you can use 2D creation methods to make 360/VR content within minutes. Photoshop will function the same as usual while you work—layers, tools, features, and all!
There are many advantages to using actual 2D objects (instead of 3D) when creating 360/VR. For example, 2D objects are much easier to manage. They have fewer complexities and are far more compatible with other programs and platforms. Plus, they have much smaller file sizes and require less processing power from your computer, to name a few.